Digital Product

Digital Product

Case Study

Case Study

Gamified In-store Experience for IKEA

How we created an in-store treasure hunt that makes a visit to the IKEA more engaging and enjoyable for their younger visitors.

CLIENT

IKEA Ljubljana

CJVT, University
of Ljubljana

YEAR

2023

TEAM SIZE

10+ People

ROLE

Lead Designer
(Contractual)

01

Context

Visiting a furniture store is surely not at the top of any kid's or teenager's to-do list, and who could blame them? They are not the ones buying the furniture, and half of the products they find utterly boring anyway. Also, the sheer vastness of the IKEA store does not help either.

01

Context

Visiting a furniture store is surely not at the top of any kid's or teenager's to-do list, and who could blame them? They are not the ones buying the furniture, and half of the products they find utterly boring anyway. Also, the sheer vastness of the IKEA store does not help either.

01

Context

Visiting a furniture store is surely not at the top of any kid's or teenager's to-do list, and who could blame them? They are not the ones buying the furniture, and half of the products they find utterly boring anyway. Also, the sheer vastness of the IKEA store does not help either.

01

Context

Visiting a furniture store is surely not at the top of any kid's or teenager's to-do list, and who could blame them? They are not the ones buying the furniture, and half of the products they find utterly boring anyway. Also, the sheer vastness of the IKEA store does not help either.

Challenge

Challenge

Challenge

At the beginning of the year IKEA approached the PBG, a company specialised in creating custom gamified solutions, with a request to design an in-store product that would make a visit to the store more engaging and enjoyable for their younger visitors. The initiative is a continuation of IKEA's ongoing efforts to establish itself as a family-friendly destination.

At the beginning of the year IKEA approached the PBG, a company specialised in creating custom gamified solutions, with a request to design an in-store product that would make a visit to the store more engaging and enjoyable for their younger visitors. The initiative is a continuation of IKEA's ongoing efforts to establish itself as a family-friendly destination.

At the beginning of the year IKEA approached the PBG, a company specialised in creating custom gamified solutions, with a request to design an in-store product that would make a visit to the store more engaging and enjoyable for their younger visitors. The initiative is a continuation of IKEA's ongoing efforts to establish itself as a family-friendly destination.

02

My Role

As the lead product designer, I was responsible for the entire product strategy and design execution. This included creating the overall interaction concept and product mechanics, conducting user research and usability testing, executing the entire UI design from wireframes to development handoff, and coordinating contribution from other team members. The final product could not have been released without the close collaboration of the exceptionally talented team of more than 10 members.

02

My Role

As the lead product designer, I was responsible for the entire product strategy and design execution. This included creating the overall interaction concept and product mechanics, conducting user research and usability testing, executing the entire UI design from wireframes to development handoff, and coordinating contribution from other team members. The final product could not have been released without the close collaboration of the exceptionally talented team of more than 10 members.

02

My Role

As the lead product designer, I was responsible for the entire product strategy and design execution. This included creating the overall interaction concept and product mechanics, conducting user research and usability testing, executing the entire UI design from wireframes to development handoff, and coordinating contribution from other team members. The final product could not have been released without the close collaboration of the exceptionally talented team of more than 10 members.

02

My Role

As the lead product designer, I was responsible for the entire product strategy and design execution. This included creating the overall interaction concept and product mechanics, conducting user research and usability testing, executing the entire UI design from wireframes to development handoff, and coordinating contribution from other team members. The final product could not have been released without the close collaboration of the exceptionally talented team of more than 10 members.

03

Strategy

We pitched the idea of creating an in-store treasure hunt that would be both entertaining and educational, bringing IKEA's environmental and sustainability engagements closer to their younger customers. A treasure hunt concept seemed like a perfect fit for several reasons:

03

Strategy

We pitched the idea of creating an in-store treasure hunt that would be both entertaining and educational, bringing IKEA's environmental and sustainability engagements closer to their younger customers. A treasure hunt concept seemed like a perfect fit for several reasons:

03

Strategy

We pitched the idea of creating an in-store treasure hunt that would be both entertaining and educational, bringing IKEA's environmental and sustainability engagements closer to their younger customers. A treasure hunt concept seemed like a perfect fit for several reasons:

03

Strategy

We pitched the idea of creating an in-store treasure hunt that would be both entertaining and educational, bringing IKEA's environmental and sustainability engagements closer to their younger customers. A treasure hunt concept seemed like a perfect fit for several reasons:

Appealing to Youngsters

It offers a dynamic, engaging, and entertaining experience, appealing to the kids and teenagers.

True IKEA DNA

It reflects IKEA’s core brand values: simplicity, cleverness and proactivity.

Product Interactions

It attracts customers to the showroom, encouraging direct interaction with products and exhibition spaces.

Meaningful

It enables the integration of diverse content and messages, such as environmental awareness and sustainability.

04

Highlights

"IKEA Ocean Heroes Treasure Hunt" is an interactive game that takes place in the IKEA showroom. The game consists of five rounds, in each of which players must collect a garbage and an animal sticker to complete the 10-piece sticker album. A delicious IKEA hot dog awaits everyone who successfully finishes the game.

04

Highlights

"IKEA Ocean Heroes Treasure Hunt" is an interactive game that takes place in the IKEA showroom. The game consists of five rounds, in each of which players must collect a garbage and an animal sticker to complete the 10-piece sticker album. A delicious IKEA hot dog awaits everyone who successfully finishes the game.

04

Highlights

"IKEA Ocean Heroes Treasure Hunt" is an interactive game that takes place in the IKEA showroom. The game consists of five rounds, in each of which players must collect a garbage and an animal sticker to complete the 10-piece sticker album. A delicious IKEA hot dog awaits everyone who successfully finishes the game.

04

Highlights

"IKEA Ocean Heroes Treasure Hunt" is an interactive game that takes place in the IKEA showroom. The game consists of five rounds, in each of which players must collect a garbage and an animal sticker to complete the 10-piece sticker album. A delicious IKEA hot dog awaits everyone who successfully finishes the game.

Collecting the Garbage

Collecting the Garbage

Collecting the Garbage

After scanning the QR code on the welcoming board and being presented with the game's instructions and lore, players begin their "Ocean Heroes" treasure hunt.

Each round begins with a quick preview of both missing stickers. Players are then presented with a photo clue of the room where the first sticker is hidden. Once the correct room and the sticker are found, users confirm their discovery by entering the sticker's unique code into the localizer.

After scanning the QR code on the welcoming board and being presented with the game's instructions and lore, players begin their "Ocean Heroes" treasure hunt.

Each round begins with a quick preview of both missing stickers. Players are then presented with a photo clue of the room where the first sticker is hidden. Once the correct room and the sticker are found, users confirm their discovery by entering the sticker's unique code into the localizer.

After scanning the QR code on the welcoming board and being presented with the game's instructions and lore, players begin their "Ocean Heroes" treasure hunt.

Each round begins with a quick preview of both missing stickers. Players are then presented with a photo clue of the room where the first sticker is hidden. Once the correct room and the sticker are found, users confirm their discovery by entering the sticker's unique code into the localizer.

Search for a Missing Animal

Search for a Missing Animal

Search for a Missing Animal

Missing animal is located in the same room as garbage sticker, but hidden in an invisible spot. Players must successfully complete an engaging interactive mini-game, to receive the clue with its exact location.

These contextualised mini-games introduce an interactive element, making the overall experience more dynamic and enjoyable. After collecting the sticker, users are presented with the sticker album, where they can monitor their progress.

Missing animal is located in the same room as garbage sticker, but hidden in an invisible spot. Players must successfully complete an engaging interactive mini-game, to receive the clue with its exact location.

These contextualised mini-games introduce an interactive element, making the overall experience more dynamic and enjoyable. After collecting the sticker, users are presented with the sticker album, where they can monitor their progress.

Missing animal is located in the same room as garbage sticker, but hidden in an invisible spot. Players must successfully complete an engaging interactive mini-game, to receive the clue with its exact location.

These contextualised mini-games introduce an interactive element, making the overall experience more dynamic and enjoyable. After collecting the sticker, users are presented with the sticker album, where they can monitor their progress.

Fun Fact & Award

Fun Fact & Award

Fun Fact & Award

To make the game not only fun but also educational, each round concludes with a fun fact about the just-collected animal. Upon completing the album, players embark on the final quest: claiming the well-deserved award in the shape of a yummy IKEA hot dog!

To make the game not only fun but also educational, each round concludes with a fun fact about the just-collected animal. Upon completing the album, players embark on the final quest: claiming the well-deserved award in the shape of a yummy IKEA hot dog!

To make the game not only fun but also educational, each round concludes with a fun fact about the just-collected animal. Upon completing the album, players embark on the final quest: claiming the well-deserved award in the shape of a yummy IKEA hot dog!

05

Research

If product demands seamless integration of the physical and digital world, conducting direct user research is not merely an option but an absolute necessity. User research and usability testing therefore served as indispensable tools throughout the entire course of the project.

05

Research

If product demands seamless integration of the physical and digital world, conducting direct user research is not merely an option but an absolute necessity. User research and usability testing therefore served as indispensable tools throughout the entire course of the project.

05

Research

If product demands seamless integration of the physical and digital world, conducting direct user research is not merely an option but an absolute necessity. User research and usability testing therefore served as indispensable tools throughout the entire course of the project.

05

Research

If product demands seamless integration of the physical and digital world, conducting direct user research is not merely an option but an absolute necessity. User research and usability testing therefore served as indispensable tools throughout the entire course of the project.

In-store Shaddowing

In-store Shaddowing

In-store Shaddowing

The project began with in-store customer shadowing, coupled with a brief survey of a randomly selected customers. This allowed us to adopt customer perspective, understand their in-store behavior, and gauge their sentiment towards the current IKEA in-store experience.

This approach facilitated our understanding of typical customer types, their average visit times, and how they behave inside the store. We observed that young couples and individual customers often came to the showroom with a specific goal in mind (e.g., buying a new kitchen), while families and friend groups tended to broaden their visit across all departments.

The project began with in-store customer shadowing, coupled with a brief survey of a randomly selected customers. This allowed us to adopt customer perspective, understand their in-store behavior, and gauge their sentiment towards the current IKEA in-store experience.

This approach facilitated our understanding of typical customer types, their average visit times, and how they behave inside the store. We observed that young couples and individual customers often came to the showroom with a specific goal in mind (e.g., buying a new kitchen), while families and friend groups tended to broaden their visit across all departments.

The project began with in-store customer shadowing, coupled with a brief survey of a randomly selected customers. This allowed us to adopt customer perspective, understand their in-store behavior, and gauge their sentiment towards the current IKEA in-store experience.

This approach facilitated our understanding of typical customer types, their average visit times, and how they behave inside the store. We observed that young couples and individual customers often came to the showroom with a specific goal in mind (e.g., buying a new kitchen), while families and friend groups tended to broaden their visit across all departments.

While customer shadowing did not directly contribute to the project's outcomes, it proved to be an invaluable tool in fostering empathy towards our potential users.

Usability Testing

Usability Testing

Usability Testing

Usability tests proved instrumental in incrementally optimizing the game mechanics and product interactions, consistently steering the project in the right direction. Following each round of testing, we synthesized the findings and refined the product based on the insights gained.

Usability tests proved instrumental in incrementally optimizing the game mechanics and product interactions, consistently steering the project in the right direction. Following each round of testing, we synthesized the findings and refined the product based on the insights gained.

Usability tests proved instrumental in incrementally optimizing the game mechanics and product interactions, consistently steering the project in the right direction. Following each round of testing, we synthesized the findings and refined the product based on the insights gained.

Three Rounds of Product Refinements

We conducted usability tests on three separate occasions, and with each session, the areas for improvement became more granular and focused. Every round of testing focused on a particular product area that was deemed problematic during development and/or in the previous usability tests.

Three Rounds of Product Refinements

We conducted usability tests on three separate occasions, and with each session, the areas for improvement became more granular and focused. Every round of testing focused on a particular product area that was deemed problematic during development and/or in the previous usability tests.

06

Design Principles

Research and usability testing enabled us to define core design principles. While it was obvious that our target audience should be kids and teenagers, they typically don't visit IKEA stores alone. Our responsibility was, therefore, to design a product that was enjoyable for everyone involved, including those who participate in it only passively (i.e., parents). Informed by the research, we established four design principles:

06

Design Principles

Research and usability testing enabled us to define core design principles. While it was obvious that our target audience should be kids and teenagers, they typically don't visit IKEA stores alone. Our responsibility was, therefore, to design a product that was enjoyable for everyone involved, including those who participate in it only passively (i.e., parents). Informed by the research, we established four design principles:

06

Design Principles

Research and usability testing enabled us to define core design principles. While it was obvious that our target audience should be kids and teenagers, they typically don't visit IKEA stores alone. Our responsibility was, therefore, to design a product that was enjoyable for everyone involved, including those who participate in it only passively (i.e., parents). Informed by the research, we established four design principles:

06

Design Principles

Research and usability testing enabled us to define core design principles. While it was obvious that our target audience should be kids and teenagers, they typically don't visit IKEA stores alone. Our responsibility was, therefore, to design a product that was enjoyable for everyone involved, including those who participate in it only passively (i.e., parents). Informed by the research, we established four design principles:

Designing for 12+ Years

Children at this age are already capable of following the game independently and moving through the showroom more freely, without the need for constant supervision by adults.

20' Minutes

This timeframe falls within the expected store visit duration. An extended duration would likely lead to a high drop-off rate or dissatisfaction among customers.

Linear Progression

This allows the family or a friend group to advance through the showroom simultaneously.

Simplicity

The game should be easy to follow in the already noisy and distracting environment.

07

Project Specifics

The reason the project was fairly complex is that the final product had to be simple yet engaging. The following is a list of areas that required special attention.

07

Project Specifics

The reason the project was fairly complex is that the final product had to be simple yet engaging. The following is a list of areas that required special attention.

07

Project Specifics

The reason the project was fairly complex is that the final product had to be simple yet engaging. The following is a list of areas that required special attention.

07

Project Specifics

The reason the project was fairly complex is that the final product had to be simple yet engaging. The following is a list of areas that required special attention.

The Story: Ocean Heroes

The Story: Ocean Heroes

The Story: Ocean Heroes

The story had to address four challenges: it had to be fun and engaging, it had to include IKEA products, it had to be educational, and, it had to be applicable to the "treasure hunt" format. In other words, it had to be the glue that held everything together.

Luckily, we had the right man for the job. Our creative lead and copywriter Bor Klemenc Mencin came up with a heartwarming tale titled “Ocean Heroes”.

The story had to address four challenges: it had to be fun and engaging, it had to include IKEA products, it had to be educational, and, it had to be applicable to the "treasure hunt" format. In other words, it had to be the glue that held everything together.

Luckily, we had the right man for the job. Our creative lead and copywriter Bor Klemenc Mencin came up with a heartwarming tale titled “Ocean Heroes”.

The story had to address four challenges: it had to be fun and engaging, it had to include IKEA products, it had to be educational, and, it had to be applicable to the "treasure hunt" format. In other words, it had to be the glue that held everything together.

Luckily, we had the right man for the job. Our creative lead and copywriter Bor Klemenc Mencin came up with a heartwarming tale titled “Ocean Heroes”.

Getting Mechanics Right

Getting Mechanics Right

Getting Mechanics Right

The biggest challenge was the seamless integration of the spatial and digital environments, crafting a smooth, simple, and memorable experience. After several iterations and usability tests, we arrived at a simple solution: a game consists of 10 hidden stickers that users must find and add to their albums.

The stickers have proven to be a convenient tool since they exist in either missing or collected state, serving both as an instruction and a collectible. Each physical sticker is accompanied by a simple password that players use to prove its discovery.

The biggest challenge was the seamless integration of the spatial and digital environments, crafting a smooth, simple, and memorable experience. After several iterations and usability tests, we arrived at a simple solution: a game consists of 10 hidden stickers that users must find and add to their albums.

The stickers have proven to be a convenient tool since they exist in either missing or collected state, serving both as an instruction and a collectible. Each physical sticker is accompanied by a simple password that players use to prove its discovery.

The biggest challenge was the seamless integration of the spatial and digital environments, crafting a smooth, simple, and memorable experience. After several iterations and usability tests, we arrived at a simple solution: a game consists of 10 hidden stickers that users must find and add to their albums.

The stickers have proven to be a convenient tool since they exist in either missing or collected state, serving both as an instruction and a collectible. Each physical sticker is accompanied by a simple password that players use to prove its discovery.

Simplified Guidance

Simplified Guidance

Simplified Guidance

In a noisy environment where everything competes for user attention, a simplified approach to in-game guidance is vital. One such example is instructions, where usability tests revealed that they should emphasize product interaction rather than game mechanics.

Communicating in-game tasks should also be as simple as possible. Consequently, users only need to briefly scan the top half of the instruction card to grasp the task at hand, as it contains all the essential information about the expected action.

In a noisy environment where everything competes for user attention, a simplified approach to in-game guidance is vital. One such example is instructions, where usability tests revealed that they should emphasize product interaction rather than game mechanics.

Communicating in-game tasks should also be as simple as possible. Consequently, users only need to briefly scan the top half of the instruction card to grasp the task at hand, as it contains all the essential information about the expected action.

In a noisy environment where everything competes for user attention, a simplified approach to in-game guidance is vital. One such example is instructions, where usability tests revealed that they should emphasize product interaction rather than game mechanics.

Communicating in-game tasks should also be as simple as possible. Consequently, users only need to briefly scan the top half of the instruction card to grasp the task at hand, as it contains all the essential information about the expected action.

UI System & Asset Management

UI System & Asset Management

UI System & Asset Management

As an outsourced partner of IKEA, we rebuilt the entire UI library from scratch. This newly established UI system and component library streamlined and accelerated the development process, enabling future product iterations and adaptations.

Given the asset-heavy nature of the product, we implemented an asset management strategy right from the outset. The strategy was three-fold: standardizing asset sizes, transforming assets into reusable components, and establishing the Figma file as the single source of truth.

As an outsourced partner of IKEA, we rebuilt the entire UI library from scratch. This newly established UI system and component library streamlined and accelerated the development process, enabling future product iterations and adaptations.

Given the asset-heavy nature of the product, we implemented an asset management strategy right from the outset. The strategy was three-fold: standardizing asset sizes, transforming assets into reusable components, and establishing the Figma file as the single source of truth.

As an outsourced partner of IKEA, we rebuilt the entire UI library from scratch. This newly established UI system and component library streamlined and accelerated the development process, enabling future product iterations and adaptations.

Given the asset-heavy nature of the product, we implemented an asset management strategy right from the outset. The strategy was three-fold: standardizing asset sizes, transforming assets into reusable components, and establishing the Figma file as the single source of truth.

08

Credits

08

Credits

08

Credits

08

Credits

IKEA EXPERIENCE TEAM

Cas Lachaert

Petra Strnišnik

PROJECT MANAGEMENT

Jan Jandl (PBG)

Nina Potočar (PBG)

DESIGN

Gašper Uršič

Gregor Makovec

CONCEPT

Gašper Uršič

Gregor Makovec

Bor Klemenc Mencin

Jan Jandl

STORY & COPY

Bor Klemenc Mencin

ILLUSTRATION

Gregor Makovec

DEVELOPMENT

Izak Glaseničnik

Tjaša Tišler

SOUND FX

Urban Senekovič

Gasper Ursic
Designer, Basel (SUI) 🇨🇭
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Copyright
©2024 Gašper Uršič, unless otherwise noted. All rights reserved by myself and relevant copyright holders. Any trademarks present in the materials are sole property of their respective owners. Website designed and developed in Framer.
Gasper Ursic
Designer, Basel (SUI) 🇨🇭
Write Me
Call Me
‭+41766103360‬
Check Me
Copyright
©2024 Gašper Uršič, unless otherwise noted. All rights reserved by myself and relevant copyright holders. Any trademarks present in the materials are sole property of their respective owners. Website designed and developed in Framer.
Gasper Ursic
Designer, Basel🇨🇭
Write Me
Call Me
‭+41766103360‬
Check Me
Copyright
©2024 Gašper Uršič, unless otherwise noted. All rights reserved by myself and relevant copyright holders. Any trademarks present in the materials are sole property of their respective owners. Website designed and developed in Framer.